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Tuesday, March 24, 2015

Interview with Vox Day

Sam Roberts at Reaxxion interviewed me about the game industry, the SJW attack on it, and our upcoming plans for First Sword:
SR: Many commentators, at our site and elsewhere, have noticed the sudden outbreak of prudishness in the gaming industry. We saw this with PAX and its ban on booth babes, even to the point of specifying a minimum length for girl’s skirts. Even Mortal Kombat, the franchise that established itself in the 1990’s through its willingness to break all the rules, is moving to “more realistic” characters with smaller breasts and thicker waists. What do you think has changed in the gaming industry in the past 20 years that’s made it so much less able to resist moral scolds?

VD: The most important change is that game development no longer belongs to the mavericks. When we started Fenris Wolf in 1993, literally everyone thought we were crazy. We were throwing away good jobs and wasting our educations to do what people considered to be the equivalent of playing with digital Lincoln Logs. Now that games are widely understood to be big business, many of the jobs pay decent salaries, and you can get degrees in “game development” and “game design,” you have considerably more risk-intolerant, conflict-avoidant people entering the industry.

Twenty years ago, the average developer would have laughed his ass off at the idea that he should design or develop anything other than whatever the hell he wanted to do. These days, there are a fair number of bed-wetters in game development who are terrified at the idea that someone, somewhere, might take offense at something in one of their games. And then, of course, you’ve also got SJWs trying to stick their noses into the industry in order to change it, just as they did in comics and science fiction & fantasy fiction.
You'll definitely want to check out the screenshots of the 3DV engine in action. Be sure to click on the image of the High Elven archers. 3DV is visually spectacular and is intended to do for miniature gaming what VASSAL did for board-and-counter games. In addition to various other topics addressed, you can also see our response to the SJW demands for more women in games, beginning with the introduction to Morwyn Shadowsong, a female elf gladiator who is the face of First Sword, the fantasy gladiator miniatures game.

It probably won't take a genius to put two and two together and realize that the Tactical Uncertainty model I'm developing, which has been discussed in some detail over at Castalia, is intended for the third edition of Striker that Marc Miller has asked me to develop. The rules will be developed for use in 3DV and on the tabletop alike; the challenge is how to make something that works almost automatically in the former can be translated to the latter. With regards to some of the other games mentioned, we will have some exciting new announcements soon.

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32 Comments:

Anonymous Krul March 24, 2015 8:41 AM  

You know Roberta Williams? Cool.

She didn't happen to mention what the hell was up with Cedric, did she? I mean other than the pleasure she so obviously takes in torturing her customers.

Anonymous desperate gamma stalker March 24, 2015 9:38 AM  

so ... what's up with the photo of the hot chick?

Blogger Laguna Beach Fogey March 24, 2015 9:54 AM  

Morwyn Shadowsong is hot.

Blogger Laguna Beach Fogey March 24, 2015 10:10 AM  

Whatever you do, don't mention her ears.

Blogger Iowahine March 24, 2015 10:22 AM  

Superficial question. Was this interviews conducted audibly or was the Q&A written? Thanks.

Blogger Laguna Beach Fogey March 24, 2015 10:30 AM  

Another question for you, Vox. When you were answering the questions, were you sitting or standing?

Anonymous Paul March 24, 2015 10:56 AM  

Yay! Traveller Striker! I liked Traveller a lot, can't wait for that!

Anonymous Barnabas March 24, 2015 10:59 AM  

I'd like to hear you on an episode of Ascending the Tower.

Blogger Dave W. March 24, 2015 11:41 AM  

Good interview! Looking forward to seeing the game.

I did a doubletake for a second there. There's apparently another Samuel Roberts who works at PC Gamer. Completely different twitter handle.

Anonymous Huckleberry -- est. 1977 March 24, 2015 11:50 AM  

Morwyn Shadowsong is hot

Forced perspective and that weird duck-lip thing all the chicks are doing now does her no favors.
She passes the Cracker Threshold, but let's not get ahead of ourselves here.

Anonymous Jack Amok March 24, 2015 12:21 PM  

Morwyn Shadowsong of the Duckface elves.

Is duckfacing some new twist on the "oh, you'd look cute with short hair" intra-sex sabotage women do to one another?

Anonymous karsten March 24, 2015 12:32 PM  

Forced perspective and that weird duck-lip thing all the chicks are doing now does her no favors.

Seriously.

I reserve judgment till I see a normal pic of her, but based on that photo, I'm not impressed.

Blogger Lyman L Solo March 24, 2015 12:45 PM  

Are the strength and speed differentials between male and female elves less extreme than for humans?

Anonymous honestly March 24, 2015 12:55 PM  

duckfacing = BJ face

celebrate this. understand what it conveys.

Anonymous Michael Maier March 24, 2015 1:04 PM  

"I also started a music company called Power of Seven with my Psychosonic bandmates that provided music for games by Raven and Bungie"

Vox: did any of that material end up on the Halo soundtracks?

Anonymous rho March 24, 2015 1:09 PM  

Doesn't that weird caption bar mean that it's a Snapchat picture? If so, enjoy it for the promo it is.

Blogger dw March 24, 2015 2:23 PM  

"I reserve judgment till I see a normal pic of her, but based on that photo, I'm not impressed."

Pointy elbows 2/10. Would not bang.

Anonymous Salt March 24, 2015 2:34 PM  

Morwyn Shadowsong of the Duckface elves.

Come on guys. "But they were historically used as sort of a sadistic comic relief in between regular bouts"

Heh.

Blogger Corvinus March 24, 2015 3:37 PM  

Forced perspective and that weird duck-lip thing all the chicks are doing now does her no favors.

Yeah, yeah, "2/10 would not bang"

(shakes head)

Blogger Corvinus March 24, 2015 4:57 PM  

Besides, it's not a duckface, but a pout. Duckfaces are more exaggerated, with the lips grotesquely curled outward, like those suckerfishes that stick to the sides of aquariums.

Blogger Student in Blue March 24, 2015 5:02 PM  

@Corvinus
Now now, just because she's still hot doesn't mean the duckface and forced camera angle hasn't been overused and abused so much as to be a negative nowadays.

Blogger Student in Blue March 24, 2015 5:04 PM  

@Corvinus
But good point on the pout vs duckface. Didn't see that until after I posted.

Anonymous BigGaySteve March 24, 2015 5:27 PM  

There are a lot of women that think by doing kickboxing against other women with full pads(face/hands) on that they could win a fight against a guy.

Blogger Eric March 24, 2015 7:08 PM  

Twenty years ago, the average developer would have laughed his ass off at the idea that he should design or develop anything other than whatever the hell he wanted to do. These days, there are a fair number of bed-wetters in game development who are terrified at the idea that someone, somewhere, might take offense at something in one of their games.

You can't really blame them. You need to sell a whole hell of a lot of games to recoup a $100m investment. That's why Hollywood has eschewed anything controversial and is trying to survive on endless reboots of comic book characters.

But were I an indie developer I wouldn't mind, because it leaves a market space for people who are willing to make games without worrying about "triggering" someone who wouldn't buy the damn game anyway. The next Rockstar will make a mint and get bought by Microsoft or EA. At which point the founders can take the money and start another studio.

Anonymous taqiyyologist March 24, 2015 8:12 PM  

Vox and ilk. Did you play Kingdoms of Amalur: Reckoning?

It was quite conservative in message, regarding the dialogue. Strikingly so. Very NOT SJW.

What did EA do to Big Huge Games and 38 studios?

Anonymous taqiyyologist March 24, 2015 8:15 PM  

And thank God that Rockstar is still it's own company.

Lazlo's work there is some seriously subversive, SABO-type sh*t.

SABO probably learned at Lazlo's feet, playing GTA, and listening.

OpenID taqiyyologist March 24, 2015 8:19 PM  

Morwyn Shadowplecostamus.

OpenID taqiyyologist March 24, 2015 8:20 PM  

(sp) last a is an o.

Anonymous The other skeptic March 24, 2015 10:41 PM  

Feds spend taxpayer money to study hate speech in Video Games!

Blogger MidKnight March 24, 2015 10:42 PM  

@Michael Maier

If I recall, power of seven did the power-chord heavy menu/intro music for Marathon (2) Durandal. That was an awesome game.

Blogger LP 999/Eliza March 25, 2015 12:52 AM  

Like birds eye view around the battlefield?

Excellent interview, kept the focus on gaming, dealt swiftly with AS, two brief adjectives sufficed and moved on.

Anonymous Smokey March 25, 2015 1:40 AM  

What did EA do to Big Huge Games and 38 studios?

As I recall, they didn't sell enough copies and went bankrupt.

A shame, really. Kingdoms of Amalur: Reckoning was easily one of the better RPG games of this decade. I'd have loved to see a sequel.

Oh well, at least The Witcher 3 is coming up soon...

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