ALL BLOG POSTS AND COMMENTS COPYRIGHT (C) 2003-2016 VOX DAY. ALL RIGHTS RESERVED. REPRODUCTION WITHOUT WRITTEN PERMISSION IS EXPRESSLY PROHIBITED.

Friday, April 03, 2015

Video games reduce crime

From Reaxxion: We always hear the old line that “video games have to be toned down, they always make boys so violent.” Although numerous scientific studies have shown that this is hardly the case, the clan of insatiable, denialist harpies still trot out that tired canard every time they need a seemingly rational reason to attack our hobby and push their agenda. However, if we look at a certain U.S. Court ruling, Interactive Digital Software Ass’n v. St. Louis County, we actually find a case of the law completely rejecting the claim that video games cause people to act violently.

There goes that old lie. Forget causation, there isn't even a statistical correlation. It never made any sense anyhow. I mean, you usually have to get off the machine and go outside to commit much in the way of violent crime anyhow.

Labels:

40 Comments:

OpenID bc64a9f8-765e-11e3-8683-000bcdcb2996 April 03, 2015 10:26 AM  

"Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn’t so."
Ronald Reagan. The gift that keeps on giving.
CaptDMO

Anonymous BW April 03, 2015 10:27 AM  

Does the rule that violence in video games does not encourage violence in real life apply to other ideas featured in other forms of media? If a very large percentage of video games, movies, and entertainment in general portrayed, in a positive light, Leftism, feminism, political correctness, and so on, would this influence those who partake of these forms of entertainment to become more Leftist, feminist, and politically correct in real life? If no, are these ideas creeping into various forms of media merely a reflection of societal change, and in no way a contributor (and what are the contributors)? And is the only concern related to this that it will decrease the quality of said entertainment, and not that it will further contribute to such societal change? If yes, then what makes violence featured in video games, different than ideology featured in video games?

Blogger Douglas Wardell April 03, 2015 10:39 AM  

This always seemed intuitive to me since video games give guys an outlet for aggression, plus young men sitting at home playing video games aren't on street corners looking for trouble.

Anonymous Gecko April 03, 2015 10:40 AM  

Not only is there not a correlation, there is actually a negative correlation. The U.S. reached peak violence and murder rates around the time Doom introduced us to Deathmatch. It has been on the decline ever since.

Anonymous Leonidas April 03, 2015 10:40 AM  

If yes, then what makes violence featured in video games, different than ideology featured in video games?

This is pretty simple, actually.

Many people, but especially teenage boys and young men, have violent urges as an integral part of their nature. All functional societies provide acceptable outlets for these urges. Sports - especially "violent" sports like football, hockey and boxing - have long been some of the strongest contenders. Joining the military and going through boot camp does a lot for it. But the latter one is waning - a far smaller portion of the modern society has been in the military than at most of our nation's history. And the sports aren't the outlet that they used to be. My wife's grandfather used to box in school. Try getting that one through now.

Sports, martial arts, and - wait for it - video games are modern societies only remaining real outlets for this. Note that all three are under attack, which is a COLOSSALLY stupid idea. When the healthy, acceptable outlets for violent urges are taken away, some portion of those people will find unhealthy, unacceptable outlets for them. The percentage will be small - despite the decline we are still, generally, quite civilized compared to most societies. But in contrast to the incredibly vocal portion of society that makes up the SJW contingent, this group will be incredibly, well, violent.

It's not a scenario I wish to see unfold. But when it does, I know which side my money is on.

Blogger Krul April 03, 2015 10:42 AM  

I guess Pong, Pac-man, and Space Invaders didn't do much for the psychos.

Castle Wolfenstein did, though. It was released in '81, and the '80s show a marked dip in crime.

Anonymous Will Best April 03, 2015 10:59 AM  

I think it would be interesting to see the breakout of black violent crime vs. black violent video game rates.

does not encourage violence in real life apply to other ideas featured in other forms of media?

The argument is video games are unique because of their higher level of immersion owing to the person actively controlling the violence. Though as others indicate the active level might rise to the level of satiating persons natural impulses

Leftism, feminism, political correctness, and so on, would this influence those who partake of these forms of entertainment to become more Leftist, feminist, and politically correct in real life?

There is plenty of evidence to suggest that the media bias translates into 2-5% in votes for the left.

Anonymous BigGaySteve April 03, 2015 11:01 AM  

"This always seemed intuitive to me since video games give guys an outlet for aggression, plus young men sitting at home playing video games aren't on street corners looking for trouble."

The men on street corners in DC, San Fran, & NYC are still looking for trouble. It might be better if young men worked out their aggression in the gym so there are more guys in shape.

Blogger praetorian April 03, 2015 11:05 AM  

I'm not intrinsically sympathetic to the idea, but the circumstantial evidence is very strong, isn't it?

And porn?

Question for the ilk: God tells us that we shall not kill and that we shall not covet our neighbors wife. And what of deriving pleasure from the viewing of simulations of these things? Individual ethics vs. social well-being... Difficult for me to come to a final conclusion on.

Blogger Mr.MantraMan April 03, 2015 11:15 AM  

Probably a higher correlation with rap music than playing Lord Dickbreath in a video game as to violence prediction. If those questions were asked it would be another torpedo into the scow of progressiveness. But those questions are coming I know someone who talked with a top law enforcement official and he said in criminology predictions of crime is the new parameter being opened up in law enforcement

Blogger Noah B April 03, 2015 11:16 AM  

As an added benefit, the sales of physical video games in the UK also reduces the number of dog killings in the US. UK video game sales vs. dog killings in US

Anonymous Roundtine April 03, 2015 11:18 AM  

Hyper-modernity is the solution to modernity. Immersive virtual reality will cause crime and fertility rates to collapse. People won't want to have children when they'd rather spend all their time in the game. The government can deliver welfare bonuses via the game to keep people plugged in. Use rabbit methods to wipe out the rabbits.

Anonymous bill April 03, 2015 11:20 AM  

I read somewhere that drug use and many negative things that come about largely due to peer pressure is down a lot, due to the tons of solitary activities (i.e. video gaming) that we have around now. Seems to make sense to me.

Anonymous Tallen April 03, 2015 11:21 AM  

Does the rule that violence in video games does not encourage violence in real life apply to other ideas featured in other forms of media?

Is violence an idea or is it action?

Blogger ScuzzaMan April 03, 2015 11:21 AM  

@praetorian:

Christ said "But I say unto you, That whosoever looketh on a woman to lust after her hath committed adultery with her already in his heart."

Now apply that to porn and violence, and what do you get?

Too many people want to call ourselves Christians but ignore the words of Christ himself. It's hardly, honest, is it?

"for out of the abundance of the heart the mouth speaketh." ... "But those things which proceed out of the mouth come forth from the heart, and they defile the man. For out of the heart proceed evil thoughts, murders, adulteries, fornications, thefts, false witness, blasphemies: these are the things which defile a man."

Now, what is it that makes the heart "full"? That makes it overflow, as some translations put it? Is it not what we pour into it? If we look with satisfaction on murders, adulteries, and etc, then have we not, per Christ, become guilty of them?

Whether we actually do them or not is a function of opportunity, power, and the degree of perversity, but that matters more to our victims than to our own condition. For as night follows day, the action follows the thought.

Anonymous Ain April 03, 2015 11:23 AM  

People were saying when Rampage came out in the 80's that it was a great stress reliever.

Anonymous bill April 03, 2015 11:26 AM  

"Question for the ilk: God tells us that we shall not kill and that we shall not covet our neighbors wife. And what of deriving pleasure from the viewing of simulations of these things?"

We shouldn't eat our neighbors either. Pac-Man was Evil!

Anonymous Ecthelion April 03, 2015 11:28 AM  

I tried to follow the link under the graphic ( www.ojp.usdoj.gov/bjs/glance/tables/viortrdtab.htm) and I received a 404 error. Not surprising seeing as how the graph uses commas instead of periods along the Y axis. A quick search pulled up the following PDF, www.bjs.gov/content/pub/pdf/cv11.pdf, however, which corroborates the rapid reduction in crime rates.
Another thing I noticed when looking at the BJS’s 2011 criminal victimization report is that the number of rapes/sexual assaults in 2011 was reported at 243,800. While this is too many, especially if one of the victims is a friend or family member, it is much lower than expected if 19% of all college females are raped or sexually assaulted. In 2011 there were 20.38m people enrolled in college, 11.26m of whom were female (www.census.gov/prod/2013pubs/p20-571.pdf). If 19% of college females were sexually assaulted or raped, the number of rapes in the BJS should be noticeably greater than 2.14m, to account for non-college females and males who were raped.
Certainly, not all rapes are reported, but it is also true that not all reported rapes actually happened. In 2011, there were just 67,991 arrests for rape and sex offenses: www.fbi.gov/about-us/cjis/ucr/crime-in-the-u.s/2011/crime-in-the-u.s.-2011/tables/table-30.

Blogger Quadko April 03, 2015 11:45 AM  

Great graphic. Crusader: No Remorse in '96 would be fun to see up there but not as high profile a game - red suited storm trooper infiltrating and blowing up buildings - whatdayamean, "terrorist"? :D Love those games. Wish Tony Zurovec had been able to deliver more projects later, too, but I hope he enjoyed whatever he ended up doing.

God tells us that we shall not kill and that we shall not covet our neighbors wife. And what of deriving pleasure from the viewing of simulations of these things?
Sure, go for the cheap points, might as well throw witchcraft and necromancy in there. You want to ask a real question, challenge culture on the equally condemned sins of gossip, busybodies, anger, and "not working with your hands to support yourself".

Besides, OT things like the mentioned ten commandments are mostly about action, so inaction ("observation") isn't a sin other than "not stopping" bad actions when it's in your power. The points are all in the NT, where motives and thoughts are equally sins.

But if you're serious on the question, probably wrestle more with the verse about "think on whatever is true, noble, right, pure, lovely, admirable, excellent and praiseworth" directly instead of indirectly approaching it via "simulations, observations, and stories of active sins". That indirect way does lead to confusion. :)

Anonymous Jack Amok April 03, 2015 11:56 AM  

And the sports aren't the outlet that they used to be. My wife's grandfather used to box in school.

My dad was captain of his collegiate boxing team and won the state collegiate heavyweight title. The NCAA dropped college boxing in the 60's after a boxer died of a brain hemmorage at the championships. Too violent, you see...

Of course, if you looked at death rates for college-aged men, I'm pretty sure you'd find increases in deaths from violence and drug use more than made up for the lack of boxing deaths after the NCAA dropped the sport.

I've boxed in a gym, and I've boxed in a parking lot behind a video arcade. The gym was a lot less violent.

Anonymous JI April 03, 2015 11:59 AM  

Do young black males play video games? If not, then there goes Vox's theory. Not being rhetorical, I don't know any young black men and have no idea if they like video games or not.

Blogger Douglas Wardell April 03, 2015 12:11 PM  

BigGaySteve April 03, 2015 11:01 AM

"This always seemed intuitive to me since video games give guys an outlet for aggression, plus young men sitting at home playing video games aren't on street corners looking for trouble."

The men on street corners in DC, San Fran, & NYC are still looking for trouble. It might be better if young men worked out their aggression in the gym so there are more guys in shape.



My point is that video games reduce the amount of time which would otherwise be opportune for getting into trouble, not that gamers spend 100% of their free time playing games. As to your suggestion that they go to the gym instead, I wish you luck on your quest to turn all gamers into jocks. Godspeed, sir.

Blogger Cataline Sergius April 03, 2015 12:19 PM  

If you want a real world application, look at maximum security prisons.

The screws give the prisoners X-Boxes to play with to blow off steam. Not build it up. These are men who know a lot about human nature. Their lives depend upon it.

Blogger ScuzzaMan April 03, 2015 12:26 PM  

@Cataline Sergius:

What are the recidivism rates like, in these maximum security prisons?

Anonymous Roundtine April 03, 2015 12:36 PM  

Does the rule that violence in video games does not encourage violence in real life apply to other ideas featured in other forms of media?

Other forms of media are worse because you're a passive participant. In the game, you get to beat up your enemies. In real life, you see propaganda and then want to do something about it.

Anonymous Cash April 03, 2015 12:38 PM  

video games probably help lower crime but not as much as the war on drugs.

Anonymous wEz April 03, 2015 12:38 PM  

These correlations have always been complete garbage. Growing up I always loved watching boxing, MMA, other violent sports, etc. Yet, I've never had any issues with violence, temper, or getting into fights, etc.
Any rational person can easily differentiate between a fantasy realm like video games and reality. Walking down the street in GTA and randomly wanting to grab a bat and bludgeon someone upside the head means absolutely nothing outside of virtual fun/curiosity. Anyone who thinks otherwise is the actual one who needs to get their head examined.
Libtards love to play connect-the-dots and look for easy correlations where they do not exist.

Blogger SirThermite April 03, 2015 12:40 PM  

"It might be better if young men worked out their aggression in the gym so there are more guys in shape."

Are you saying more young men should go to the YMCA, BigGaySteve?

Blogger Josh April 03, 2015 12:56 PM  

Does the rule that violence in video games does not encourage violence in real life apply to other ideas featured in other forms of media?

Rape rates have declined as porn has grown.

Blogger Da_Truth_Hurts April 03, 2015 1:19 PM  

video games probably help lower crime but not as much as the war on drugs. And, sadly, abortion.

Blogger Cataline Sergius April 03, 2015 1:29 PM  

@ ScuzzaMan

Close to 100%

What makes you think this has anything to do with rehabilitation. This is about the born-to-be-violent blowing off steam.

The guards damn well wouldn't expose them to something that is going to make them even more violent than they already are.

Anonymous Rick Johnsmeyer April 03, 2015 1:30 PM  

The "video games cause violence" thesis also never grappled with Japan, where extremely low violent crime and violent video games have co-existed for decades now.

Blogger Emmanuel Mateo-Morales April 03, 2015 1:54 PM  

@prateorian

"Question for the ilk: God tells us that we shall not kill"

No. He doesn't. He says that we shall not MURDER. There's a very big difference between murdering and killing as evidence by the fact that neither the Father or the Son said soldiers were sinning and should drop their swords and become peaceniks and leave their nations defenseless.

Blogger ScuzzaMan April 03, 2015 2:24 PM  

@Cataline Sergius:

I dont subscribe to the "causes" violence idea, either.

But plainly, it does nothing to change the mode of thinking - .it simply provides an emotional outlet. I grok fully that a prison officer would see that as a safety measure, and I neither disagree not disapprove. That's not the same as demonstrating that it is harmless, particularly for a Christian who takes the words of Christ seriously.

"For as he thinketh in his heart, so is he"
-Proverbs 23: 7

Anonymous Sheila April 03, 2015 3:08 PM  

I'm not a gamer, but ""This always seemed intuitive to me since video games give guys an outlet for aggression, plus young men sitting at home playing video games aren't on street corners looking for trouble" has always made sense to me. Personal anecdote - I've been reading some White nationalist fiction, and after reading on the web about the day's typical negro violence and ridiculous SJW causes and political posturing, I find participating in various non-politically correct speech/action/killing merely by reading about it significantly lowers my stress levels.

Blogger Man. Cla. April 03, 2015 9:00 PM  

They might be able to make a case for the mentally unstable being influenced by violent video games, movies, etc.

Blogger JaimeInTexas April 03, 2015 10:12 PM  

Last week, sons number 1 and 3 were playing the x-box (gen?). It was morning and one took a turn to eat breakfast. I noticed something and it was like seeing with new eyes. They were playing with son number 2 in the same team. They also chatted about non-game stuff and were keeping track of their schedule for later. Son number 2, lives in an apartment, about 25 miles away. The gaming was an activity they were sharing and also a means of audio communications. They were staying in touch. New realization to me since I do not care for gaming.

Anonymous friendo April 03, 2015 11:21 PM  

Why not both? If 10,000,000 people play the same game, it is possible that 9,000,000 have fun and work off some stress (causing 1,000 of them to NOT get into a fight that week), 999,998 have a meh reaction to it, 1 has an epileptic seizure that causes his mom to take him to the doctor (he makes a full recovery), and 1 is already so predisposed to craziness that virtual killing of 1,000 zombies pushes him over the edge and he goes out and shoots a human being.

If the above occurs then the followinng statements are simultaneously true:
1. Video games reduce violence
2. Video games cause epileptic seizures
3. ZOMG video games made this one kid commit murder!!!

And, perhaps, not a single one of the above statements can be proven, as to either correlation or causation.

But the more important point, I think, is that video game designers should not automatically concede that there is even a valid discussion to be had over safety concerns in video games - because any such discussion will, for at least one side of it, be just a gateway to regulation. I would say that it's the other side that bears the burden of proving that video games are more like dynamite or guns than they are like bread or cars.

Anonymous Giuseppe April 04, 2015 4:37 AM  

I've been saying this for years. Without any knowledge of the games industry, but quite a bit of knowledge of physical crimes, the reality is that time spent on a videogame is time NOT spent being a street thug.
The sheepilisation of the populace relies on shortening attention spans, addicting them to comfort foods and keeping them physically inactive. Video games clearly lower crime. And personally i think there actually IS a case to be made between more video games = less actual crime

Blogger Chris Pratt July 31, 2015 2:40 AM  

Whatever you have provided for us in these posts really appreciative.games

Post a Comment

Rules of the blog
Please do not comment as "Anonymous". Comments by "Anonymous" will be spammed.

<< Home

Newer Posts Older Posts