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Monday, July 06, 2015

An expert on overhyped failure

Sees similar problems on the horizon for Star Citizen:
The problem that RSI is now faced with is something that us vets all saw coming a mile away. This level of exposure, all the press, the promises, the hype, the glorious anti-establishment chanting and rhetoric etc.: all of it has a very bad downside.

And it’s not like the rumblings haven’t been there. Every time there is new press about a funding milestone or yet another ship concept cash grab, there is some derogatory rhetoric associated with it because most backers are fed up and just want the game they were promised back in 2012.

Others are just waiting for the day when it all comes crashing down, so they can point, chuckle, and say they saw it coming.

And last I checked, some people had spent over $5,000 on this game. Even if you don’t want to believe that, believe this: they’ve raised about $85 million from 918,806 backers. That is an average of $92 per gamer.

A couple of weeks ago last month, when there was news about the FTC going after failed promises made by someone who crowdfunded a game, there were various discussions about the terrible precedent which would be set if this game failed to deliver and if a bunch of people reported it. And that’s no joke. We’re talking $85 million. That’s a lot of cash. Other people’s money.

If you spend $30 and get a generic game, you’ll post a bad review, tell all your friends etc. Eventually, you will move on. It happens. But in this instance, given all what has transpired, and all this money, gamers aren’t going to let it slide. Even if they lost $19.

No; they’re going to ask WTF happened to “all that money?“ because now it’s their money, not some faceless investor’s, or even a publisher.

And they’re going to be pissed because they expected more than a hangar and a largely buggy Arena Commander module which isn’t representative of the game they were pitched back in 2012, and which has to have been delivered two years later in Nov 2014.

As I’ve said before, I want this game to succeed for a lot of selfish reasons, least of all being that I funded it. I mostly want it to succeed because we don’t have any games like this in the genre, and not even my games can fill that void because they are super complex, pretty old, don’t look as pretty etc. You know, different budgets, different production values etc. And I really don’t care who makes it. All I know is that before I die, I want to play it. Is that too much to ask?

I also want it to succeed in whatever form because if it doesn’t, it’s going to be another massive gamedev and videogame crowdfunding black eye. I know people who are already rumbling that if this fails that it is going to be more epic than the collapse of 38 Studios in the Summer of 2012. And that $75 million was mostly tax-payer money.  And almost three years now, that one is still playing out in the courts.

What I mean by this comparison is related to the following, all of which happened to 38 Studios, it’s creators, primary execs, politicians etc. and how the media handled it:
  • The amount of public money raised is not something to ignore. Like that studio’s sudden implosion in 2012, it’s a lot of money. The kind of money that makes every lawyer, politician, analyst etc., perk up their ears and try to get involved in the fray.
  • Given the number of studios working on this project worldwide, the sudden loss of jobs would be catastrophic for some people, most of whom had to relocate to get their jobs.
  • The hype surrounding this project since its 2012 inception is going to guarantee that every media outlet is going to want a piece of the action, and most of that is going to be based on sheer speculation, wanton conjecture, bullshit anonymous “sources” etc., because the focus would be on vilifying Chris and crew, rather than focusing on what mistakes were made.
And I need not even mention APB as another example.
To add to the noise, there are reports that people (Travis Day, a senior producer left recently) at RSI have been leaving, the executive producer (!) (UPDATE. It has been confirmed to me that Alex Mayberry, the Exec Producer, hired a year ago, is no longer at the company) is on his way out, and they’re spending more than they’re bringing in because crowdfunding has peaked etc.

The understated economics of game development is quite simple. For as long as I’ve been around, and seen so many projects fail because they ran out of funds, you’d think that by now this is something every developer and publisher would be aware of, and plan for it:
  • If you’re spending $2 and bringing in $1, you’re in trouble.
  • If your studio is burning through $2 million a month, then you need $24 million a year in funding. If you’re selling less than $2 million a month, you’re in trouble.
  • If your studio has $24 million to make a game over a period of two years, and you’re burning more than $1 million per month, you’re in trouble.
  • If your budget is down to the wire, in that you don’t have a buffer of at least 15% of your funds in reserve, and which you can use for unforeseen expenses during development, you’re asking for trouble.
None of the departures, delays etc. should necessarily be regarded as a sign of trouble for the project. When you start to scale back or hunker down, people leaving, delays, stuff getting cut etc. is all par for the course. What you can expect though, for something of this scope, is that it’s going to get scaled back. That’s assuming that it ever sees the light of day.

And if they scale it back, that’s going back on promises. And when that happens, it’s going to be a complete disaster. Guaranteed.

So to those of you who don’t know how this works, it doesn’t make any sense to scream “failure” when you have no clue just what (a lot) goes into developing these games.

It may succeed, it may fail; but for now, all we can do is watch how it plays out. But given the fiasco surrounding Freelancerthe other very ambitious game that Chris tried to make, and the disappointment that was the final game as delivered versus what was promised, after which Chris left the industry—we should all be worried. Especially this time around, there’s no Electronic Arts and no Microsoft to act as a tether, or for us to point the finger at and to hold accountable.

For me, I already know—for a fact—that they can’t build this game they’ve pitched, and which I was looking forward to someone making.
I'm concerned about this one too. I had a number of extensive conversations with Chris about this back when he had permission to use the Wing Commander license for it - we even discussed the possibility of using one of my AI designs for the wingmen - and I would really, really, really like to see it be successful too. Wing Commander is one of my all-time favorite games and I have very fond memories of it and of the man himself.

But the potential problem, as I see it, is that RSI got distracted by the unexpected level of success of their fund-raising efforts, and like many a charity before them, lost sight of their primary objective due to that success. This is understandable, of course, because fund-raising for a game this size is an absolute bitch for an independent, even one as well-regarded as Chris is. It takes an incredible amount of time and nineteen out of every twenty alleys eventually lead to a brick wall.

The positive side of limited resources is that it forces you to make the hard choices, you simply have no other option because you can't do everything. I thought it was fantastic that Star Citizen managed to raise even more money than they were looking for to do Wing Commander, thinking that this was the dawn of a new funding model, but ironically enough, the very success of Star Citizen may lead to it being deemed a failure even if Chris manages to produce what would have been a very successful version of the $20 million project he originally envisioned, if it takes him $85 million to do it no one is going to be happy.

Because, as Derek Smart observes, everyone's expectations have been raised. If it's not the greatest game ever, if it doesn't blow people away the way the original Wing Commander and Grand Theft Auto 5 did, it could end up having a crushing effect on game-related crowdfunding in the future.

For those of you who are too young, or too unfamiliar with the game industry, Battlecruiser 3000 AD was one of the most anticipated games of its day, but Derek never managed to deliver on its considerable promise, it had zero chance of ever living up to all the hype, and it is still, somewhat unfairly considering its relatively modest budget, (it's rather shocking to discover that the budget was less than $650k) considered to be one of the great flops of the industry.

That being said, Derek is a smart guy and he would know about something being overhyped and unable to deliver on that hype.

Labels:

135 Comments:

Blogger Markku July 06, 2015 3:36 PM  

Derek Smart

DAMN what a jolt I felt, reading that name.

Blogger Markku July 06, 2015 3:47 PM  

There were other laughingstocks in the industry back in the day. John Romero and Peter Molyneux. But their names also had redeemable qualities attached to them. Molyneux at least told good stories. Romero at least pulled off a very successful project.

But that name only has negative associations to it. This name was like a warning example from a Brothers Grimm story.

Blogger VD July 06, 2015 3:57 PM  

Romero at least pulled off a very successful project.

A very successful project? Try MANY successful projects!

Blogger Cogitans Iuvenis July 06, 2015 3:57 PM  

I want this game to succeed, even put a little bit of money towards it, but I always expected that it wouldn't. It reminds me of another game that had a lot of potential in the premise that just never quite mad it; I am referring to WWII online. I remember being 14 and logging on for the first time knowing in my hear to hearts that this game would one day becoming a land air and sea masterpiece with battlefields sprawling all over the world. Reality turned out differently. I still love the game for what it was, but it never came close to what I thought it could have been.

The question is, given the near certainty that Star Citizen will be a disappointment of some sort. What effect will this have in gaming in general is this the gaming ET moment of the 21st century?

OpenID genericviews July 06, 2015 3:58 PM  

I read the overhype of Battlecruiser 3000 and downloaded it. It found it incredibly boring. Like Sim city but with random alien attacks.

I would like to see another Wing Commander style game. That was a great franchise. Back in the day it loaded on 15 CDs and still fit on a 2GB HD.

Blogger Markku July 06, 2015 4:04 PM  

Ok, make that "extremely" then. But Quake was a disappointment. I still remember the game we were promised - I can almost see a hype article before my eyes. It was a different game it described. The protagonist was supposed to be a demigod, and he was supposed to have this magic warhammer like Thor. When the actual Quake came out - well, yes, it was nice to see real 3D. But we remembered what we were promised. (Ok, the game became ALMOST good at Scourge of Armagon.)

Then, Quake 2. Same old same old. At this point we were already a bit battle-fatigued.

And then, finally, THAT THING. And we could never see the name "Romero" the same.

Blogger Cataline Sergius July 06, 2015 4:13 PM  

No question Romero had huge hits that blew the 1990s gaming industry right out of the water.

But I'm afraid the one that everyone still remembers is Daikatana.

Then a teaser ad came out for his upcoming game Daikatana. It was a mostly empty red page that told consumers that "John Romero's About to Make You His Bitch" and "Suck It Down," and nothing else. It isn't a nice way to sell a game, but it is a great way to tell the lucky stranger on the other side of a hole that they picked the best stall.

Every person who saw the ad had the same thought: "How funny would it be if whatever game this is for turns out to be a total failure?" The universe couldn't help but overhear.


I'm hoping Star Citizen wins through in the end. I really do.

But from the outside it's starting to look like another Daikatana. Ultimately it wasn't a terrible game but it simply couldn't live up to the hype.

Nothing could.

Blogger Markku July 06, 2015 4:40 PM  

Wikipedia:

over time, his reputation as an online defender of his games and unabashed pistol-whipper of his enemies overshadows the games themselves

Oh, I see. So THAT'S how his name become an Uwebollian disaster instead of just someone who failed at making a hyped game. I did wonder how that level of negative association - like a cartoon villain instead of a real person - is possible after just one failure. But that does explain it.

Blogger Cail Corishev July 06, 2015 4:49 PM  

Derek Smart

Ah, comp.sys.ibm.pc.games.* flame wars. Good times, good times.

Blogger Kallmunz July 06, 2015 4:50 PM  

I am of two minds on this. On the one hand it makes me weep that Chris is going to fail on this, I too loved Wing Commander.
On the other hand, now I can have a life and breath easy for if this game was delivered as promised, many a MGTOW would have been created by it.

Blogger Student in Blue July 06, 2015 4:52 PM  

It's a weird thing about humans. While the individual will tend to remember the positive aka nostalgia, the populace as a whole seem to remember the negatives because that's what gets passed along, either by word of mouth or run as headlines. It's juicy gossip that so-and-so hit way under mark for sales targets, or that X feature wasn't in or Y feature was comically buggy in a couple of situations.

I really don't know if it's just a thing about discipline, and being disciplined enough to handle large amounts of money, but two games I've chipped in to have been large successes in terms of money raised... but they're way, way past their delivery date. Mighty Number 9 was at least not *too* ambitious of a concept so it may come out eventually, but Project Phoenix was pretty ambitious in scope, and I've lost all hope in that coming out anywhere close to how it's supposed to.

Lots of hype + unexpected success = it's probably gonna crash and burn. Much like a winner of a lottery, I suppose.

Blogger jaericho (#107) July 06, 2015 4:52 PM  

I could see this coming a parsec away as they kept promising more and more features. Meanwhile, I'm sitting here playing Elite saying, "Just give us a space-combat sim."

Blogger Jack Ward July 06, 2015 4:55 PM  

Maybe these game designers need Markku on call to get it done. They could certainly do worse.

Blogger Cail Corishev July 06, 2015 4:58 PM  

Meanwhile, I'm sitting here playing Elite

If you're serious about that, I assume you're playing it in an emulator. You might check out Oolite, which is very true to original Elite but adds some nice features, aside from improved graphics and the ability to display a ship explosion without slowing down to a frame or two per second like it did on the C64.

Blogger VD July 06, 2015 5:02 PM  

If you're serious about that, I assume you're playing it in an emulator.

He means Elite: Dangerous.

Blogger Markku July 06, 2015 5:03 PM  

Am I to understand, Cail, that you don't know about Elite: Dangerous, asks he with a shaky voice akin to a Christian brother seemingly not having heard of our Lord's resurrection in the first century...

Anonymous Red Comet July 06, 2015 5:05 PM  

I agree with Derek Smart's analysis in general, but not for Star Citizen itself. As I understand it, Chris Roberts' company got a substantial venture capital investment after their crowdfunding proved so successful. I don't think they're as at risk as Smart believes.

Blogger Student in Blue July 06, 2015 5:10 PM  

@Red Comet

If true, that still doesn't keep his company from being at risk from not selling enough to cover costs. Having capital investment also doesn't help with the whole problem they seem to be having with overpromising and (probably) underdelivering.

Anonymous Ignorant Hick with $19 July 06, 2015 5:14 PM  

I laughed out loud when I read this post. You know, sometimes an ignorant hick can look at a prize racehorse and tell you it's ready for the glue factory.

It is not possible that any game ever devised by man could ever cost 85 million dollars to make. Not. Possible.

Anyone who believes any of this swill had better get their head out of their fourth point of contact most ricky tick because they are living in a real life fantasy world. This is a swindle, a fugazi, a pantload.

85 million for a game. HAHA!

Anonymous Steve July 06, 2015 5:15 PM  

Markku - I loved Quake. It wasn't just a major technical jump ahead of Doom, but had great atmosphere and sound design too.

Quake 2 was a little bit disappointing to me. It had nicer graphics, just felt a bit bland and less compelling than any previous Doom or Quake. But Romero and Carmack will always be legends in my eyes.

Peter Molyneux has gotten a lot of critical press in recent years, but this is the guy who brought us Populous, Powermonger, Syndicate, and Dungeon Keeper. He's earned his laurels.

Blogger Student in Blue July 06, 2015 5:17 PM  

@Ignorant Hick with $19

It is not possible that any game ever devised by man could ever cost 85 million dollars to make. Not. Possible.

Activision Invested $500 million for the video game Destiny

Blogger Markku July 06, 2015 5:19 PM  

This is a swindle, a fugazi, a pantload.

This Is Star Citizen

Blogger Mr.MantraMan July 06, 2015 5:21 PM  

Any of that money left over to make a game out of Kratman's novella?

Blogger Markku July 06, 2015 5:22 PM  

-Populous was something incredible
-Populous II was an excellent reprise, though the experience was not as sublime as playing Populous for the first time
-Powermonger, this is where it started going downhill. Where your expectations were first crushed.
-Syndicate, ah, he has it again! Powermonger was just a bad dream.
-Dungeon Keeper, oh no, don't do this to me, Peter!
-Black & White NO NO NO NO NO!

Blogger Karl July 06, 2015 5:24 PM  

DS is contributing to Reaxxion now? People who complain about mean tweets would fall down bleeding from the eyes after reading one of the BC 3000 flame wars.

I guess if you are going after the bloated feminist Tiamat maybe you do need to recruit Venger. Maybe.

Blogger RCR_Chris July 06, 2015 5:35 PM  

I also hoped that SC would be finished by now, or at least soon, but the constant feature creep that has g0one on over the last year, and focus on generating hype and "communication" has seemed to shift the project from a releasable product, to an ongoing service. IMO, there's a pretty huge amount of incentive for RSI to simply drop the concept of a release date in favor of eternally developing while people keep paying them to develop. Not so much "Software as a Service" as "Hope Generation as a Service."

Markku, I don't think that Wiki quote about Smart is quite accurate. Rather than an "unabashed pistol-whipper of his enemies", he's more of an "unabashed pistol-whipper of anyone who responds to his projects with criticism or questions."

Yes, he's a smart guy. I've known about him since the Battlecruiser dev saga. Everytime I've ever read his responses to people, he has always come across as someone with major difficulties in taking criticism and being willing to look at his mistakes - Hell, even the possibility that he may have made a mistake at one time or another.

His responses to criticism or questions that he assumes people should "just know" is to dodge any possible need to change, and to counterattack with accusations of gamers being idiots who want their hands to be held, or who have performance problems because their hardware is obsolete crap, or because the game is in alpha, and on and on. His current project is an FPS with nonstandard controls, but he acts like only idiots would ask control questions. There's always an excuse and a way to claim the other person is either stupid or unrealistic.

Personally, I'd think all of his projects would have easily had greater acceptance if he'd simply shut the hell up, focus on trying to make the project better, and hiring someone to do his public relations for him.

Blogger Markku July 06, 2015 5:43 PM  

I also hoped that SC would be finished by now, or at least soon, but the constant feature creep that has g0one on over the last year, and focus on generating hype and "communication" has seemed to shift the project from a releasable product, to an ongoing service.

Now, see, this CAN work too. Elite is kinda sorta like this, where the content is to be delivered in paid extensions later, and some of the things promised absolutely make me drool.

But what buys the goodwill from me is that the base game is already great. Even if those don't ever happen, I have had my money's worth already.

Blogger Nate July 06, 2015 5:45 PM  

As long as Bungie exists... I'm ok.

Anonymous Steve July 06, 2015 5:47 PM  

Markku - You had to bring up Black & White...

I played that game when it came out. All the reviews at the time said it was incredible.

So I loaded it up, learned how to (sort of) control my giant lion with the clumsy mouse interface. Strolled around eating peasants and admiring the graphics...

A couple of hours later, a growing sense that something wasn't quite right finally coalesced into a coherent thought that suddenly broke the surface of my mind like a fart in a swimming pool.

Hang on, I thought. I know what the problem with this game is... it's boring as fuck!

So I uninstalled it and went back to sneaking around mansions nicking stuff like some sort of taffer in Thief II. And sneaking around the women's toilets with a tranquiliser dart in Deus Ex. And sneaking around, strangling unsuspecting Chinese waiters in Hitman: Codename 47.

Blogger Brad Andrews July 06, 2015 5:54 PM  

I just want a really good AOE remake. I haven't tried out the AOE 2 HD yet, though I am not sure that is it since they didn't fix farm queues and such. Too bad AOEO was an online game and died with the servers.

Blogger Floyd Looney July 06, 2015 5:57 PM  

The Star Citizen concept is great, I really hope it happens.

Anonymous Steve July 06, 2015 6:04 PM  

Brad - AOE 2 HD is great. Same classic gameplay, tweaked to work on current PC's at modern resolutions. Steam integration makes it easy to play against your friends, and multiplayer is a lot more stable than I remember it being back in the early 2000's. There's also a lot of additional free content on Steam Workshop.

Mandartum? Choppah!

Blogger Nate July 06, 2015 6:05 PM  

"Activision Invested $500 million for the video game Destiny"

And its worth every penny... and far more.

Destiny is the apex of human art.

Blogger maniacprovost July 06, 2015 6:05 PM  

It seems like inXile is succeeding consistently because of 1) a low bar 2) smaller budget projects (infinity engine) and 3) Brian Fargo plans X number of developer hours based on how much he brings in in funding. It's probably easier to plan when you put the minimum amount of innovation into each isometric-view throwback party-based crpg sequel you do.

Blogger maniacprovost July 06, 2015 6:06 PM  

This comment has been removed by the author.

Blogger Cail Corishev July 06, 2015 6:07 PM  

Am I to understand, Cail, that you don't know about Elite: Dangerous

Game-wise, I just arrived here from 1992, using a time machine I cobbled together with parts from two broken C64s and an HP Apollo. There has also only ever been one Pool of Radiance, and Ultima stopped after #5.

Seriously, I'll check it out, but I don't exactly run a gaming rig, so I don't keep up on PC/Mac stuff.

Blogger Markku July 06, 2015 6:09 PM  

but I don't exactly run a gaming rig

Then you are forgiven. This is going to require about the same amounts of CPU and display adapter power as any recent game.

Anonymous KBT July 06, 2015 6:13 PM  

When I expressed interest in No Man's Sky back when the first trailer created buzz, everyone told me how Star Citizen was going to smash it. I thought it was odd because they seemed to be different games if you go beyond the superficial similarities. SC also seemed a bit ambitious for a crowdfunded game which NMS was at least being developed by a small but competent seeming developer.

Meanwhile, Hello Games demoed NMS at E3 even after having their offices demolished by a flood a year or so ago. :D

@29. Steve

A fellow sneaky player. I'm finding my assassin thief approach not as successful on ESO. I creep through a dungeon, spot three enemies, plan out my attack and which combos will work best and in which order, and six other players 10 levels over the dungeon level run past waving their giant swords around steamroll the enemy NPCs.

-_-

So I go loot the urns.

Blogger Cail Corishev July 06, 2015 6:22 PM  

Rather than an "unabashed pistol-whipper of his enemies", he's more of an "unabashed pistol-whipper of anyone who responds to his projects with criticism or questions."

Heh. I was just looking up some of my old posts on alt.games.bc3000ad, and took a quick trip down memory lane. I'd forgotten he signed all his posts as "Derek Smart, Ph.D." Customer relations definitely wasn't his strong suit.

He never offended me that much; by the time I tried the game in 1998, he'd already been through several years of flame wars and answering the same questions over and over. I'm just glad to hear he's still out there doing his thing. I wouldn't have been surprised to read that he left the business and disappeared one day, turning up as a pearl diver in Kuwait or something.

Anonymous KBT July 06, 2015 6:23 PM  

"It is not possible that any game ever devised by man could ever cost 85 million dollars to make. Not. Possible."

I think Skyrim's budget was ~$80 million, although Bethesda has an relatively small team for a dev that produces such massive and popular games. Sold >20 million copies.

Blogger Marissa July 06, 2015 6:24 PM  

What do you tech types think of the Oculus Rift? It reminds me of Montag's wife's addiction in Fahrenheit 451.

Blogger Nate July 06, 2015 6:32 PM  

"What do you tech types think of the Oculus Rift"

I think its a terrible idea. We're simply not going to wear crap on our eyes like that.

Blogger Nate July 06, 2015 6:36 PM  

"It is not possible that any game ever devised by man could ever cost 85 million dollars to make. Not. Possible."

I don't think you understand the kind of back end infrastructure that is necessary to run a massive multiplayer game the size of Destiny.

Blogger Student in Blue July 06, 2015 6:39 PM  

Oculus Rift = non-starter.

Destiny is the apex of human art.

Uh... huh.

Well I guess if it's your first MMO of course you're addicted...

Blogger D. Lane (#0067) July 06, 2015 6:41 PM  

Destiny is the apex of human art.

And Thorn is underpowered.

Blogger Cogitans Iuvenis July 06, 2015 6:47 PM  

What do you tech types think of the Oculus Rift? It reminds me of Montag's wife's addiction in Fahrenheit 451.

A bunch of technophiles will grab it because it's cool and it will rapidly language outside of a few select applications, like combat flight simulators. I've tried out these things, and while they are undeniably cool, I can't imagine having long gaming sessions with them for the most part. The biggest issue is motion sickness which some people get with FPS anyways) Here is a video of a guy who can't even go 10 minutes and the game he is playing is just a point and look game.

https://www.youtube.com/watch?v=4PWTP31uM3Y

I don't think VR is going to be a real alternative until you can either jack in like the matrix or you have something akin to the Holodeck.

Blogger Markku July 06, 2015 6:53 PM  

like combat flight simulators

You WOULD think so, wouldn't you?

But it just so happens that there is a technological limitation that rules out precisely that one thing it would have been perfect for. You see, the resolution is for the entire field of view. This means that each individual pixel is the size of a plate. And it is precisely flight simulators where you need that resolution the most - to recognize the plane from as far off as possible.

Blogger Markku July 06, 2015 7:00 PM  

There was a time, in the Wolfenstein and Doom era when, to quote my friend, "you would stare at pixels the size of a football field, from a screen the size of a stamp"

That era is back...

Blogger Jim July 06, 2015 7:00 PM  

What do you tech types think of the Oculus Rift? It reminds me of Montag's wife's addiction in Fahrenheit 451.

It's less interesting than Microsoft's HoloLens (even with ridiculously constrained FoV). Sony, meanwhile, was giving a closed demo of its Morpheus with a small horror game called Kitchen which demonstrates that VR is the way to go for that genre.

Still going to take a few generations after the first hits market to be attractive, but I'll salute the suckers... er... early adopters that pushed them.

Anonymous Steve July 06, 2015 7:07 PM  

KBT - This is why I never play MMO's. It's no fun trying to be more furtive than a particularly sneaky cat wearing Otacon's stealth suit when everybody else goes Leeroy Jenkins on you.

Marissa - Oculus Rift looks amazing. But I have small, yet evil, children who see Wreck-It Ralph as a role model. When they're not playfully trying to bite chunks of flesh out of my ankles or fool me into lifting them up so they can rip my glasses off, they think finding Daddy's more valuable possessions and then flushing them down the toilet is the height of hilarious happy hijinks.

One of them fancy VR helmets wouldn't last a day around here before it ended up smeared by jammy little fingers, foisted on the cat, bounced off the floor tiles, buried in the sand pit, dug up, chewed on, and then safely hidden under the bath.

I've thought about relocating to the shed, but there are some fairly large spiders in there. One of them -their leader - is so big and mean it smokes roll-ups and has a tattoo saying "Mum" on one of its hairy spider biceps. I was in the garden once, and I heard this guttural Mancunian voice grunting and angrily swearing like a drunken sailor in a cursing contest. After investigating, it turned out to be the boss spider - who goes by the charming nickname "Psycho", if you can believe it - using a set of bricks as free weights.

Naturally, I fled.

I have thought about burning the shed to the ground, but I'm worried that might just piss the spider off.

And this is why I refuse to do any more gardening, and also why we can't have nice things.

Blogger Nate July 06, 2015 7:08 PM  

"Well I guess if it's your first MMO of course you're addicted..."

No... Its not my first MMO. I've played everything from World of Warcraft to City of Heros to the Disaster of The Old Republic and about everything in between. Nothing comes close to Destiny.

The score... the visuals.. the lore... it is glorious in a scope that defies the english language.





Blogger Nate July 06, 2015 7:09 PM  

"And Thorn is underpowered."

It is if you have The Red Death.

Blogger VFM bot #188 July 06, 2015 7:12 PM  

No one wants to ask, because they don't want to look stoopid. But I'm not the only one silently wondering here...

...what is this "gaming" you speak of? What is this thing you call "gaming industry"? What means..."games"?

Sorry! Sorry! Sorry!

Blogger Nate July 06, 2015 7:16 PM  

"...what is this "gaming" you speak of? What is this thing you call "gaming industry"? What means..."games"?"

Do you think hollywood is a big business that makes big money?

You should consider that there are individual games that make more money in a year than hollywood does collectively.

Think about that.

what you're making fun of... is one of the biggest money making industries in the world.

Blogger VFM bot #188 July 06, 2015 7:24 PM  

Hey! Nate! As any dolt can see, I'm not making fun of the gaming industry, I'm making fun of my own cluelessness about it (there are others here like me, but they dare not raise their heads, especially after your reflexively snappish response, you idiot.)

Get a fuckin' sense of humor Nate! ;--)

Anonymous patrick kelly July 06, 2015 7:24 PM  

Original Quake, CTF, with the grappling hook mod.....most fun I've ever had playing a FPS game........Yeeeeehaaaw.....spider man with a rocket launcher.......

...my current game play has slowed down a bit......grab some WOT now and then, that's about it.....

Blogger Student in Blue July 06, 2015 7:31 PM  

The score... the visuals.. the lore... it is glorious in a scope that defies the english language.

Well... you're the first person with actual gaming history I've run into who views Destiny in such a light. Everyone else just says "eh, it's an alright MMO but doesn't live up to the hype".

Blogger Nate July 06, 2015 7:40 PM  

"Everyone else just says "eh, it's an alright MMO but doesn't live up to the hype"


i had no idea what the hype was... I just sort of stumbled onto it. That could be part of it.. but the fact is... the game is good enough that I bought 4 Xbox Ones so me and three of my sons can play it together at the same time... and I spent the money to upgrade the broadband and wifi to handle it.

And when the twins are old enough... I'll be buying two more Xbox Ones so I can raid with all 5 of them.

BOOYAH!!

Blogger Nate July 06, 2015 7:42 PM  

" As any dolt can see"

Obviously not any dolt.

And honestly mate... that's a tough card to play when the game industry really is made fun of by large numbers of people.

Blogger Markku July 06, 2015 7:45 PM  

i had no idea what the hype was...

There was a time just after the release when there was absolute mass-hysteria about the game. Beatles-style. Almost comical.

So, I think there is now a little bit of embarrassment about it, and wanting to distance oneself from those days.

Blogger Patrick July 06, 2015 7:50 PM  

That's a shame. Not an investor and I haven't been following it, but it would have been nice to see a spiritual successor to Wing Commander. I have fond memories of playing WC1, WC2, WC3, and WC4. Each game was played on a bare minimum requirements machine. Good times! It's sad how the whole genre up and died. Mech games too I think.

Anonymous BGS July 06, 2015 7:51 PM  

And when the twins are old enough... I'll be buying two more Xbox Ones so I can raid with all 5 of them.

Make sure yousave enough money to buy Glocks "for them"

Blogger Patrick July 06, 2015 7:54 PM  

So people mentioned Activision. The money lost on Old Republic. And by the sound of it money lost on Destiny? I don't understand, is Activision so profitiable otherwise that they can afford losing so much money?

Blogger Nate July 06, 2015 7:55 PM  

"Make sure yousave enough money to buy Glocks "for them""


Unlikely... Rami will obviously get a CZ 2075 RAMI... what with being named after it and all... and Malachi will get a Steyr... like all the rest.

Blogger Nate July 06, 2015 7:58 PM  

' And by the sound of it money lost on Destiny? I don't understand, is Activision so profitiable otherwise that they can afford losing so much money?"

I don't think they've lost money on destiny at all. The 500 million has more to do with reducing the cost of future Destiny games. This is a 10 year franchise... they are making plenty of money on it.

ya have to remember destiny is still almost a 50 dollar game... and the expansion packs were 40 bucks each.. so 90 bucks a player.... in terms of AAA game sales... it doesn't take long to hit 500 million.

Blogger Nate July 06, 2015 8:00 PM  

"There was a time just after the release when there was absolute mass-hysteria about the game. Beatles-style. Almost comical."

like I say.. dunno.. I do know that the presentation of the next expansion pack at E3 was freakin' awesome. I had two different guys come talk to me about how pumped they were... I didn't even know they played.

Blogger Student in Blue July 06, 2015 8:00 PM  

I don't understand, is Activision so profitiable otherwise that they can afford losing so much money?

Yes.

Activision owns Blizzard, and as such they're getting the sweet sweet moneys from World of Warcraft (still), even though that cash cow has been starting to die off slowly since Cataclysm. And Hearthstone.

Oh, and that thing called Call of Duty. Apparently it's pretty popular and a big money-maker too for Activision.

Blogger Markku July 06, 2015 8:03 PM  

According to Activision's statement, they made the $500M back on day one, as "non-GAAP" (generally accepted accounting principles) earnings.

According to strict GAAP, the absolute minimum they have made on it is $600M last November.

Blogger VFM bot #188 July 06, 2015 8:04 PM  

And honestly mate... that's a tough card to play when the game industry really is made fun of by large numbers of people.

My guess is that there may be millions of people like me (I'm an old fart, but maybe not everyone who's clueless is elderly). Just think what kind of growth the gaming industry can anticipate if I'm right. Huzza! Huzza!

Blogger Nate July 06, 2015 8:04 PM  

I think the negativity is based on stupid sites like Kotaku claiming there is no "story" of Destiny... because of the way Destiny goes about telling that story.

Go back and listen to Vox talk about how cinematics and "story" get in the way of game play today. Destiny avoids all that. There are very few cinematics and what there are are good. in destiny you need to know this.... There are bad things out there... and you should kill them... with really awesome guns.

Unless you want to know more. If you want to know more... there is a lore that is deeper and richer than any game I've dug into...including WoW and Halo.

Blogger Markku July 06, 2015 8:04 PM  

That is, $600M revenue, not profit.

Blogger VFM bot #188 July 06, 2015 8:04 PM  

That is, I wish the gaming industry well! Especially after Gamergate!

Blogger Nate July 06, 2015 8:06 PM  

"According to strict GAAP, the absolute minimum they have made on it is $600M last November."

See?

They are doing fine.

Blogger Markku July 06, 2015 8:06 PM  

Meaning, $600M assuming that every player has purchased the cheapest possible copy, and they have made no other money than game purchases.

Blogger Nate July 06, 2015 8:08 PM  

"That is, $600M revenue, not profit."

Right. But that's 100 million in revenue.. and that likely doesn't include the first expansion pack... and we know it doesn't include the second.

They certainly are not losing money on Destiny.

Blogger Nate July 06, 2015 8:09 PM  

'
Right. But that's 100 million in revenue.. "

grr...

100 million in profit... 600 in revenue... 500 in expenses.

Blogger Markku July 06, 2015 8:11 PM  

And more importantly, there are many months since last November. But that is the only independently verifiable information we have, because Activision said how many subscriptions they had, at the time.

Blogger Student in Blue July 06, 2015 8:15 PM  

Either way, point remains that Activision is a very large company who can handle projects that large without it being an existential crisis.

Blogger Markku July 06, 2015 8:20 PM  

David Braben must be feeling UNBEARABLY smug at having only just crowdfunded his project (Elite: Dangerous) before Chris destroys the credibility of crowdfunding, and delivered exactly what he has promised.

Blogger Markku July 06, 2015 8:37 PM  

If Shenmue III Kickstarter peters out, certain gamers will probably commit mass suicide...

Blogger Markku July 06, 2015 8:45 PM  

For those who don't know, Shenmue was an open-world adventure game that completely redefined in 1999 what was thought possible in terms of complexity. Like, to the degree of "did this developer sell his soul to Satan and conjure this game up with black arts?"

Blogger D. Lane (#0067) July 06, 2015 8:46 PM  

It is if you have The Red Death.

This is true.

Unless you want to know more. If you want to know more... there is a lore that is deeper and richer than any game I've dug into...including WoW and Halo.

I've come to the exact opposite conclusion in this regard. It was refreshing not to be held captive by an overabundance of cutscenes throughout the game, but I found the lore to be, at best, generic. Deep for an FPS, sure. But not for a quasi-RPG.

Blogger Student in Blue July 06, 2015 8:50 PM  

If Shenmue III Kickstarter peters out, certain gamers will probably commit mass suicide...

The magic that Shenmue had is long-gone.

Blogger Nate July 06, 2015 8:53 PM  

"Deep for an FPS, sure. But not for a quasi-RPG."

see I find the grimnoire stories... for example the stories of The Last Word and the Thorn to be absolutely fascinating. The Titans building the wall... the lore of man's first steps on Mars... Luna... Toland and Bad Juju... love it. cannot get enough.

Blogger Markku July 06, 2015 8:59 PM  

There have been those moments when the poor little gamer's mind has been veritably raped by the sudden and violent expansion of The Possible. Apparently Shenmue has been one of those moments for many.

For me, a major one was Ultima Underworld.

Anonymous FP July 06, 2015 9:01 PM  

Shenmue kickstarter was odd and funny. They come out on stage at E3 and start begging for 2 million. Uhh, okay. Sony, just pony up the cash already if you want to make it.

I'm not surprised with Star Citizen. I hope it makes it but I've always been skeptical. After awhile it has become a game just watching what new feature Roberts throws into the project next.

What would be hilarious is video of Robert's punching a coke machine in anger after reading this fair analysis by Derek Smart of all people. He could use it as a new fundraiser campaign.

Blogger Markku July 06, 2015 9:03 PM  

Yeah, exactly. Two million? What? I think Nate probably has that as fallen coins inside his couch, just go there and shake it.

Blogger Nate July 06, 2015 9:04 PM  

as for RPG comparison... that's actually how I think of it. So comparing it to games like Skyrim and such... I find it to be far more rich.

Anonymous Stg58 / Animal Mother #225 July 06, 2015 9:10 PM  

DID SOMEONE MENTION RED DEATH?

Blogger Nate July 06, 2015 9:16 PM  

See? There is a Destiny fan base amongst the ilk... for good reason. The whole thing is gun porn.

speaking of that... I have an Ice Breaker to level up...

Blogger Markku July 06, 2015 9:20 PM  

Like, did you guys get "rearry nervous" and say "mirrion" when you meant "birrion"?

Because that would at least make comparative sense, considering the Shenmue 1 budget, which was at the time the largest ever.

Blogger MidKnight (#138) July 06, 2015 9:33 PM  

I look at the current iteration of Elite and I almost want to put together a gaming PC just to play it.

Blogger Danby July 06, 2015 9:35 PM  

See? There is a Destiny fan base amongst the ilk... for good reason. The whole thing is gun porn.

So why no love for Borderlands?

/e ducks

Blogger Nate July 06, 2015 9:41 PM  

"So why no love for Borderlands?"

...

Ya know I tried... I really did... no. just no.

Blogger Markku July 06, 2015 9:42 PM  

So why no love for Borderlands?

Hint

Blogger D. Lane (#0067) July 06, 2015 9:46 PM  

see I find the grimnoire stories... for example the stories of The Last Word and the Thorn to be absolutely fascinating.

My comment was targeted more towards the rest of the game's lore, as I think they've done the weapon side of things quite well. Destiny has its moments, but after collecting hundreds of the cards throughout the course of play, I didn't find them to reveal much that wasn't conveyed by in-game observations.

I also don't understand the decision to divorce the lore from the game by placing it on Bungie's website. It would have had more impact woven into the game.

as for RPG comparison... that's actually how I think of it. So comparing it to games like Skyrim and such... I find it to be far more rich.

That's not a difficult point to agree with. But you're comparing a space epic to a game that only offers the Wabbajack and "retired" adventurers.

Anonymous Jack Amok July 06, 2015 9:52 PM  

The problem with Destiny is it wasn't ready when the Xbone shipped. If it had been, I think there would be far less angst over it.

But maaaaan, Derek Smart criticizing Chris Roberts... that's rich. Well, I suppose anyone who could hatch a catastrophe as big as BC3000AD would have to be full of himself. Anyone else would've figured things out way sooner.

Blogger Jim July 06, 2015 9:53 PM  

Strangely, Eve Online has probably the most lore of any game I've come across, and no one cares.

Blogger D. Lane (#0067) July 06, 2015 9:58 PM  

That's because Eve is a cult.

Blogger Jim July 06, 2015 10:07 PM  

But you'd expect at least the cultists to care.

Blogger Nate July 06, 2015 10:24 PM  

"That's because Eve is a cult."

Eve is a cult. I'll still take Destiny.

Blogger Nate July 06, 2015 10:26 PM  

"I also don't understand the decision to divorce the lore from the game by placing it on Bungie's website. It would have had more impact woven into the game."

I dunno I mean yes... I can see it... but Destiny is obviously designed to be used with the companion app. I mean you can transfer stuff from other characters to the vault... and to the character you're using... in the middle of a fight. And all the grimnoire stuff is right there in the app.

Plus.. saying it has more impact in game... ok... but that means cutscenes... and stuff that break up the game play.

In reality we want to go kill shit and break things. And Destiny offers tons of ways to that. And if you want great stories... that's there too.

Anonymous Stg58 / Animal Mother #225 July 06, 2015 10:28 PM  

Yes it is gun porn. I'm waiting for Mossberg or FN to start making the Destiny shotguns, scout and (semi) auto rifles.

Speaking of that, I'm developing my bullet hose. I'd also like to see more diversity in helmet selection.

Blogger Jim July 06, 2015 10:28 PM  

My question with Destiny is, besides lore, how is it significantly different from Warframe?

Anonymous Jos July 06, 2015 10:52 PM  

tldr version: I can't think of how I could make this game, therefore I don't see how anyone could.

Blogger Nate July 06, 2015 10:53 PM  

Oh please... the Warframe vs Destiny game is so over played.

1) Destiny looks 10,000 times better.
2) Destiny is both a 3rd person and first person game. Warframe is only 3rd person.
3) Destiny's production values and musical score are 10,000 times better.

I mean I see superficially why people compare them... but its like talking about Winger vs Brahms. One is art. One... isn't.

Blogger Nate July 06, 2015 11:01 PM  

I would also point to the raid mechanics in Destiny... Crota's End... Vault of Glass... there just isn't any comparison in Warframe.

Blogger Jim July 06, 2015 11:04 PM  

It was an honest question, Nate. I've watched Lets Plays of Destiny and I couldn't figure out why anyone should shell for an existing F2P. If those three things are the difference, then (again, besides lore) there is nothing significant between the two.

And if Canadian Robot Ninjas in Space isn't art, then I don't know what is.

Anonymous Stg58 / Animal Mother #225 July 06, 2015 11:06 PM  

Nate, you use Destiny Tools, right?

Blogger Nate July 06, 2015 11:10 PM  

"there is nothing significant between the two."

I think the biggest difference is the fact that Destiny is ultimately the story of Christianity... and Warframe isn't. But the game play of the raids really cannot be matched in my opinion by anything... anywhere.

Anonymous Stg58 / Animal Mother #225 July 06, 2015 11:18 PM  

I've played almost every first person shooter since Doom came out in 1994. I wanted Destiny because I loved everything about Halo and I wanted more. Destiny is the perfect game. Nothing else comes close.

Blogger Jim July 06, 2015 11:43 PM  

Nate, what in your opinion is the quintessential Destiny raid? I just watched a Let's Play of Crotas from December of last year.

Anonymous Morris July 07, 2015 12:20 AM  

@ # 38 KBT:

"A fellow sneaky player. I'm finding my assassin thief approach not as successful on ESO. I creep through a dungeon, spot three enemies, plan out my attack and which combos will work best and in which order, and six other players 10 levels over the dungeon level run past waving their giant swords around steamroll the enemy NPCs.

-_-

So I go loot the urns."

In ESO, that. All the time. Used to piss me off, but now I just shrug and head off in the direction they're *not* going :P

Blogger Emmanuel Mateo-Morales July 07, 2015 1:36 AM  

"...Grand Theft Auto 5..."

Sorry Vox, but Grand Theft Auto 5 didn't blow people away. It just blew. Sure, it got back in touch with its roots gameplay wise and ditched the hilariously bad game engine they used for 4, but I swear to fucking God that if they do another saccharine 'Dark Side of the American Dream' story again and use another character like that fat ass they so wanted to be the 'breakout character' of the game, Saints Row DESERVES to be crowned king of the Sandbox Modern Metropolis Sandbox genre.

Blogger Emmanuel Mateo-Morales July 07, 2015 1:39 AM  

"Molyneux at least told good stories..."

Which means nothing in a game where gameplay is supposed to be lord king of the moon. Also, his stories, aside from possibly the Black and White series, sucked big donkey cock.

Anonymous Ain July 07, 2015 1:44 AM  

His dream of being in first person mode to walk around your ships and spaceports, etc, is one of the features that people hated most about X: Rebirth.

Blogger Emmanuel Mateo-Morales July 07, 2015 1:47 AM  

@Nate

Destiny is a generic first person hybrid between Halo and Call of Duty made by the king of one trick ponies, Bungie. Any studio could have done what they did, and some could have done it with considerable more competency. And satisfying gameplay. And features. And developed features.

Anonymous Stg58 / Animal Mother #225 July 07, 2015 1:53 AM  

EMM,

Destiny is like the ice cream man. All its flavors are guaranteed to satisfy...

Blogger Jim July 07, 2015 2:08 AM  

Meh. All FPSes pale in comparison to the original Starsiege: Tribes.

Anonymous Jack Amok July 07, 2015 2:28 AM  

So, I finally finished reading Smart's column, and I can't quite shake the feeling that with the amount of effort he put into writing it, he just might have been able to finally finish BattleCruiser 3000AD.

As far as RSI and Star Citizen goes, I think along the lines Vox mentions that having limited resources "forces you to make the hard choices", having a ship date is one of the most important forcing functions. There's an old saying in software that the work expands to fill the available time, and in games that is brutally true. There's always another feature to add, another bug to fix, another optimization to make. Until you have a hard date circled on the calendar, you will always be six months away from shipping. Once you circle the hard date, you'll discover you're at least nine months away, but at least after that, you might not slip month for month.

Blogger Markku July 07, 2015 4:56 AM  

"Molyneux at least told good stories..."

Which means nothing in a game where gameplay is supposed to be lord king of the moon.


I don't mean in the games. I mean, stories to video game magazines about the development of the games. They were, of course, all fairy tales, but they made for entertaining article series.

Blogger Nate July 07, 2015 7:40 AM  

"Meh. All FPSes pale in comparison to the original Starsiege: Tribes."

Tribes was fun but claiming its better than CoD or Destiny is like some baby boomer talking about a 70s muscle car like its the greatest thing ever.

Blogger Nate July 07, 2015 7:42 AM  

"Destiny is a generic first person hybrid between Halo and Call of Duty made by the king of one trick ponies, Bungie."

That's the dumbest thing I've seen someone say here... outside a thread on greek debt.

Anonymous Athor Pel July 07, 2015 8:54 AM  

"94. Nate July 06, 2015 9:41 PM
"So why no love for Borderlands?"

...

Ya know I tried... I really did... no. just no.
"



I gotta hear this. Please justify your dislike. I'm all ears.

Because I'm curious, here are some questions so I can gauge just how much of the game you got to see.

Did you play Borderlands 1 or 2, or both.(leaving Pre-Sequel out of this.)
Did you try out every character class.
How about the DLC characters.
Did you try out different skill trees.
Did you play one character enough to have enough skill points to reach the end of one category in the skill tree.
Did you unlock True Vault Hunter mode.
Did you try out every weapon class to figure out which ones you liked.
Did you unlock both vehicles.
How many zones did you get to?
Did you play any DLC?

Blogger D. Lane (#0067) July 07, 2015 9:05 AM  

This comment has been removed by the author.

Blogger D. Lane (#0067) July 07, 2015 9:07 AM  

Tribes was fun but claiming its better than CoD or Destiny is like some baby boomer talking about a 70s muscle car like its the greatest thing ever.

Finding something better than Call of Bots is easy. Destiny at least has its moments of brilliance (multiplayer and raids).

Anonymous Athor Pel July 07, 2015 9:22 AM  

The longer the development of Star Citizen goes on without matching or exceeding the playability of Elite:Dangerous the bigger failure it will be seen as.

If Elite:Dangerous wasn't out there Star Citizen could coast for a bit longer.
In the forums I read I've seen the pattern numerous times. Space sim player finds out about Star Citizen and wants to play. He doesn't have unlimited funds and/or time so he does some research. He finds out Star Citizen is much further from being playable than he first apprehended. He either finds or is told about Elite Dangerous. He starts looking at Elite and sees that it's very playable. He talks to people that have played both and easily decides on Elite because he wants to play Now.

Elite:Dangerous is like big giant accusing finger pointing at Star Citizen's unfinished state.

Blogger Jim July 07, 2015 9:44 AM  

Tribes was fun but claiming its better than CoD..

There. Right there. That's the point you lost all credibility on FPS matters.

Anonymous Athor Pel July 07, 2015 11:06 AM  

Speaking of space sims, I've recently gotten into X3 Albion Prelude.
I had bounced off X games twice before this so I was determined to get past the early game learning curve this time because I wanted to see what all the fans were talking about.

Fortunately for me the things that repulsed me from earlier games had been fixed.

If you like space sims but do not relish the thought of playing in a multiplayer universe then the X series of games may be for you.

Be warned, the developer is German, their ideas of interface design are... different. If you've ever used SAP then you have some idea of what I'm talking about. It's just... different. Learn the keyboard shortcuts.

Once becoming used to the interface there is a lot of game to experience and many ways to go. There is no one best way. There are whole swaths of the game that are optional. You don't have to engage in any combat if you don't want to nor do you have to do any trading or building of space stations, neither are you required to take any missions, story related or not.

I'll tell one story.

I was retrieving an abandoned ship. The first true capital ship I had ever attempted to retrieve. I sent over all eight of my marines to capture the ship. They failed, all died. I sent the marines so they could get some combat practice. Didn't work, needed to send twenty. I didn't want to waste any more time so I decided to use the ship claim mechanism provided by the mission.

Anyway, I get out of my ship, a corvette. I motor over to the abandoned ship, a missle frigate, in my spacesuit so I could claim it. I had to worm my way into the ship's structure in order to reach the spot where the interface would allow me to claim it. Did that, no problem, ship now under my control. Then I told it to dock at the nearest shipyard. It starts moving. I'm still inside it, not moving. Oh shit. I get smeared across the ship's hull. Game Over. Load from save game.

The game let's you mess up, just like real life.


Abandoned ship missions are only one type of mission. They have a deadline, which is how the mission is any kind of a challenge. You see, all of these abandoned ships are damaged and damaged ships are slow, many are too slow to make it back to your employer in time on their own. So figuring out which tools to use and then using them correctly in order to meet the deadline is what these missions are all about.

But maybe you want the ship for yourself.

Why would you want a damaged ship you ask and why would you want to hurt your repuation with the race that gave you the mission. Because sometimes that abandoned ship cannot be bought at a shipyard and other than piracy or buying from a used ship salesman an abandoned ship mission is the only way to get that model of ship. Or the ship is worth something like 3 million credits if sold to a shipyard and the mission giver is only paying you 300k for the retrieval. Or you want your marines to get some combat practice so you use them to capture the ship rather than the mission's ship claim mechanism and that capture process damages the further, making it completely impossible to get it back in time.

Blogger ajw308 (#98) July 07, 2015 1:19 PM  

Well I guess if it's your first MMO of course you're addicted...
Student, you're new enough, you haven't heard Nate tell his MUD stories. He's well immersed in virtual worlds & gaming.

Blogger Quadko July 07, 2015 4:06 PM  

My favorite thing about Star Citizen so far are the multitudes of hopeful fans building 6dof controls. Watching the guys with the 3d printers is grand, and I hope someone delivers something. I miss my SpaceTec SpaceOrb.

Anonymous VFM 0264 July 07, 2015 7:49 PM  

I *want* Star Citizen to succeed so badly... I can't even describe just how perfectly it fits the EXACT game I've been wanting to play my whole life. Chris Roberts and I are game-soul-mates, I tell you.

But, there seems precious little actually getting completed. I know that software development tends to have a long lead time before you have usable things you can tinker with, but I'm still beginning to wonder just how long it's going to take. But I'm going to keep waiting and keep hoping. I don't even care if some of the features don't make it right away - I just want to get my hands on something! Then publish a roadmap for the rest of it.

Blogger Markku July 07, 2015 10:17 PM  

But, there seems precious little actually getting completed.

Ssssoooooooo....

Elite?

Anonymous VFM 0264 July 08, 2015 9:44 AM  

Yeah. I bought Elite: Dangerous just yesterday. Like I said, I just want to get my hands on something. :)
I've got an Origin 315p in my hangar if Star Citizen ever becomes an actual thing, but until then, Elite will scratch the itch quite nicely.

OpenID ymarsakar July 09, 2015 11:33 PM  

Normally the problems of a creative ideas person like Chris is the lack of technical and financial limiters. They tend to want to put lots and lots of stuff in, and somebody has to be there to stop that and priority list the stuff that the game needs vs what the game doesn't need as much.

Also Eve Online has plenty of spaceships for people that like that kind of stuff. As a life and social/economic/military simulator, it's also been useful for other things.

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