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Friday, March 03, 2017

I THINK I've got this one

There have been three distinct back-and-forth swings, but thus far, I think I've got the upper hand again in S18. Ender has one last chance to take the building, but I don't think he has enough good order troops or supporting firepower to crack it and still move troops in to take control.

So far the heroes have been DER KOMMISSAR in R2, the conscripts in O5, and the MMG squad in P2. DER KOMMISSAR is definitely receiving the Hero of the Soviet Union for his efforts in turning back not one, but two fierce attacks before being forced to retreat to the building being utilized for rallying the troops. I've been annoying Ender by quoting Falco and sending YouTube video links to Falco songs every time DER KOMMISSAR throws back another desperate German attack or shakes off a 2MC.

And yes, that should be an Area Acquisition counter in P3. Fortunately, the AT gun may not be necessary, as the two unbroken squads in O5 are facing a 1MC and the Prep Firing MMG maintained rate. Ender isn't out of it

UPDATE: It's over. One German squad in O4 survived the MMG, which overheated and broke after maintaining rate three straight attacks, but heroic conscripts killed the leader to break it with an LLMC, and the squad in O6 broke the LMG-equipped squad, both with 4-evens leading to 1MCs. I was able to advance three squads plus the 8-0 into P3, so after Ender's other leader failed to rally, he conceded, as there was no way a 7-0 and a single squad with an LMG was going to be able to dislodge me from both building hexes and control them.

For being only six turns, it was a good back-and-forth scenario. Other than failing to deploy his demolition charge, Ender played pretty well, and had DER KOMISSAR broken instead of his two leaders, he might well have won. On the other hand, if one squad hadn't self-rallied, I might have been able to push forward far enough in the south to have eliminated, rather than merely broken, two entire platoons of first-rate German troops for failure to rout.

As others have learned in non-ASL contexts, I tend to favor an aggressively reactive defense. Those with the eyes to see can probably observe the double envelopment taking shape, albeit with a hard center rather than a soft one.


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21 Comments:

Anonymous grumblr March 03, 2017 3:05 PM  

L'esprit, toujours l'esprit.

Onya, dude, sounds like a lot of fun.

Blogger Brian S March 03, 2017 3:18 PM  

what (if any) PC game emulates ASL?

Blogger fisher man March 03, 2017 3:27 PM  

Is N1 a concern? DC always concern me near the end of game.

Anonymous VFM #6306 March 03, 2017 3:31 PM  

Withdraw, Ender. You may not have gotten the message yet, but you're in his eye and you'll know why. The more you live, the faster you will die.

Just drag it out and mortar him until he meets his VC. You never know, he may get bored and start letting his troops wander out with Jill and Joe and all his funky friends...

Anonymous VFM #6306 March 03, 2017 3:36 PM  

Steel Panthers, Brian S., but I never played it much because the AI seemed to be about on par with Panzers: Phase One or something like that, which is to say, not very close to human. That was a long time ago for me, so maybe they have upgraded it. The fun thing about ASL is that the human personality on the other side of the board really matters. The AI for Steel Panthers wasn't even to the level of Ambush! (the solo "very light" version of ASL)

Blogger JAU March 03, 2017 3:41 PM  

What ever happened in Fifth Frontier War?

Blogger Scott at Castalia March 03, 2017 3:41 PM  

Brian S. Try Matrix (was Talonsoft's) John Tiller's Campaign Series. Tactical combat is a little more abstract than ASL and the game is very long in the tooth but many still play it (play by e-mail is best as the AI is not much of a challenge either).

Blogger cheddarman March 03, 2017 3:54 PM  

Za Rhodinu!

Anonymous FitzRobert March 03, 2017 3:58 PM  

I miss playing ASL. I never did get to play through Red Barricades.

Second Tiller's campaign series. It's as close to ASL as you'll find IMO. Haven't considered PBEM though. I probably ought to dust off the series and look into that.

Blogger Eli March 03, 2017 4:10 PM  

I always enjoy your gaming posts.

Blogger kennymac March 03, 2017 4:12 PM  

What's a good way to get started in ASL? Is there a BSL or just plain SL game where you can master the basics before moving on to the more advanced game? Axis and Allies is getting kinda boring

Anonymous grumblr March 03, 2017 4:15 PM  

Always remember what Steinitz said regarding chess: "The King is a fighting piece!"

What Morphy said was more intricate and less quotable, but also more correct. It's too hard to summarize, so for you gamers who are interested in the deep substructure of these things.... go look at Morphy.

Meantime, sounds like a blast! Fun is important!

Also.... [you have to say this in the right, ludicrously stilted accent and wrong rhythm] Do NOT TURN AROUND! Uh-oh. The Commissar IS IN TOWN, uh-oh.

Blogger buwaya March 03, 2017 4:19 PM  

"what (if any) PC game emulates ASL?"

Shrapnel Games - winspww2 and winspmbt (post-1945 wars)
These are highly developed variants of Steel Panthers, proper Windows apps. They work on Win10.
A large expansion of SP with hundreds of user developed scenarios in the package, plus massive orders of battle and equipment.

The scale is the same as ASL (I am an old Squad Leader player, from the 1970's).

The AI still isn't great. A challenging battle is possible if you attack the AI instead of making it attack you.

Blogger Joseph Sheppard March 03, 2017 4:38 PM  

Yikes, if conscripts made it to "hero" status...

Anonymous WaterBoy March 03, 2017 4:52 PM  

Vox: "I've been annoying Ender by quoting Falco and sending YouTube video links to Falco songs..."

Truly, an AWCA who knows no bounds.

Contact Child Protective Services, immediately!

Blogger tuberman March 03, 2017 5:20 PM  

12 grumblr

Yep, the King is a fighting piece, but it's best to wait until the endgame to prove it.

Morphy to Steinitz to Lasker to Capablanca an instructive passage.

Anonymous Thranite March 03, 2017 5:24 PM  

@11 Yes, there are a whole series of basic modules that take you through the game in stages.

Blogger VD March 03, 2017 6:18 PM  

What's a good way to get started in ASL?

ASL Starter Kit. We're playing an ASLSK scenario here.

Blogger VD March 03, 2017 6:30 PM  

Is N1 a concern? DC always concern me near the end of game.

He made two runs with it. Broke and kept under DM for the first few turns. When he made the second run, when my troops were occupied with the killstacks, I revealed my HIP AT gun in R1 and broke him. You can't see here, but the assault engineers with it are broken, and I advanced the half-squad in P1 to O2 at the end of the turn to keep him under DM, knowing that the troops in N3 couldn't afford to waste any firepower on him.

Blogger SmokeyJoe March 03, 2017 8:01 PM  

@Brian The Close Combat Series is what your looking for. Matrix Games publishes them now.

Blogger tuberman March 03, 2017 8:02 PM  

"I tend to favor an aggressively reactive defense."

BTW, grumblr, I do know that Steinitz was the champion that brought aggressively reactive defense to chess. It was the first stages beyond pure tactics.

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