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Tuesday, June 06, 2017

Midisonik

Oh yeah. From now until the end of time, I think this will be my response to those who insist I never accomplished anything. I can't believe it's on YouTube. Cracks me up every time; I think I like it better than the actual song. The only thing that would be better if it was accompanied by a playthrough video.



Hang on... there must be... yeah, there we go!

Holy crap, as I was watching this the music sounded really familiar and then, about half way through there's a flashing sign in the background "PsykoSonik"... It's literally a SNESized version of their 1st record and if you've never heard of them, go check them out. I recommend both records but the second is the better of the two IMO.

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28 Comments:

Blogger Student in Blue June 06, 2017 8:29 AM  

That first boss was an example of bad design/AI though.

Blogger Joshua_D June 06, 2017 8:38 AM  

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Blogger VD June 06, 2017 8:55 AM  

That first boss was an example of bad design/AI though.

Ah, but the dialogue. "Insult my rose? You will feel its thorns!" Classic.

Blogger Sillon Bono June 06, 2017 9:07 AM  

Never liked the SNES too much, 99.9% of the games had an aesthetic that I never liked, the exact same thing can be said about NES games, however while I find NES games charming I can't say the same about the SNES, for some reason it looked too blocky to me, and the palettes too brightly saturated.

But the thing I dislike on the SNES is the sound, sorry, it sounds like peeing on a tin can without the charm.

Having said that, one of my favorite games ever is Chrono Trigger on the SNES, I absolutely adore everything about that game. I even got the good ending on the first try, and this was before the internet.

Blogger Student in Blue June 06, 2017 9:08 AM  

It was like B-movie dialogue: so bad, it's good.

Blogger ((( bob kek mando ))) - ( Give us this day our daily bait, that we may crush our enemies, see their weaksauce driven before us and hear the lamentations of their women, thank you Baby Jesus, Amen ) June 06, 2017 9:11 AM  

so, SO desperate for approval. maybe someday you'll rise to Scalzian heights.

sad like Covfefe.

Blogger Student in Blue June 06, 2017 9:17 AM  

@4. Sillon Bono
Never liked the SNES too much, 99.9% of the games had an aesthetic that I never liked, the exact same thing can be said about NES games, however while I find NES games charming I can't say the same about the SNES, for some reason it looked too blocky to me, and the palettes too brightly saturated.

SNES game makers, much like anyone when they get a fancy new toy, went overboard on everything. A lot of SNES platformers feature a giant oversized sprite for the screen (conveniently all the better to show off the HIGH DEFINITION 16-BITS) which ironically made platforming a chore.

Then sprite makers started realizing that more isn't necessarily better, so they started scaling the sprites back down to a good size in respects to the screen space. The sprite makers in good games also realized that the important part of a sprite is being able to visually distinguish the important parts, NOT to be as photorealistic as possible.

This is a lesson that modern "retro" game makers constantly fail. Their sprites are very often so abstract that there's no decent visual recognition on what's going on. Because that's totes how it used to be, guys.

But yeah, there's probably quite a bit in the later years of SNES that you might enjoy aesthetically instead.

But the thing I dislike on the SNES is the sound, sorry, it sounds like peeing on a tin can without the charm.

What are you, some sort of Sega Genesis fanboy?

Blogger Aeoli Pera June 06, 2017 9:29 AM  

Weirdest possible timeline.

Blogger wreckage June 06, 2017 9:31 AM  

@8 Don't say that too loud, you'll give it ideas.

Anonymous Raptor disrespect from behind June 06, 2017 9:34 AM  

VD's music is what brought me to his blog. His thoughts are what made me stay. It was only years later that I realized I had even read his game reviews as well.

Kind of strange how a total stranger has shown up as an influence in so many areas in my life.

Anonymous Icicle June 06, 2017 9:45 AM  

went overboard on everything. A lot of SNES platformers feature a giant oversized sprite for the screen (conveniently all the better to show off the HIGH DEFINITION 16-BITS)

Don't forget the special chips. SUPER FXXXXXXX GRAPHIKKSSS.

But the thing I dislike on the SNES is the sound, sorry, it sounds like peeing on a tin can without the charm.

Sega does what Nintendon't?

Blogger Steffen June 06, 2017 9:57 AM  

If this stuff isn't on Overclocked Remix, it needs to be.

Blogger Sterling Pilgrim June 06, 2017 10:37 AM  

This inspires me to consider getting the newest Unity or Clickteam Fusion and making a brawler that takes place on the streets of Londonistan in 2020... you could move around the citing striking down knife-wielding jihadis, save young girls and boys from groups of swarthy men, as well as pull burquas off of distressed women to reveal normal attire.

Blogger Sillon Bono June 06, 2017 10:40 AM  

Why does everybody think that because one does not like the sound of a particular device must like another from the competition.

I do not like how the Sega Megadrive sounds either.

In fact I do not like how Japanese computers sounded in the 80's 90's either.

I'm a C64/Amiga sound fan, I'm sorry but there's no comparison. Even the Speccy 128 with it's AY-3-8910 had more charm than most of the Japanese devices of the time, and yes, I'm aware the MSX used the AY-3-8910 too.

Only the original Neo-Geo console/arcades had distinctive sound.

But do not misunderstand me I'm not saying there weren't any memorable tunes on these platforms, I'm saying that I did not like how the music chips sounded, that's all.

Blogger Student in Blue June 06, 2017 11:11 AM  

@Steffen
If this stuff isn't on Overclocked Remix, it needs to be.

Sadly unlikely. How about instead yet another Mario remix? OC Remix is an interesting place anyway. There are several very good individual tracks, but every attempt at an album that they've put together has been highly forgettable.

And some random people threw together albums for Chrono Trigger and Majora's Mask that was miles better as an album. OC Remix just can't seem to do it. Even that official Street Fighter thing was boring.

@Sillon Bono
Why does everybody think that because one does not like the sound of a particular device must like another from the competition.

Because it was a joke, much like how seriously people take the "console wars" is a joke.

As an aside, the only good thing about the C64/Amiga era was Tim Follin.

Blogger Abdul June 06, 2017 11:52 AM  

Too bad Jourgensen is cucked now, he could remix this with a Russian proofs chicken.

Blogger Sillon Bono June 06, 2017 12:00 PM  

Student in Blue wrote:@Steffen

If this stuff isn't on Overclocked Remix, it needs to be.

Sadly unlikely. How about instead yet another Mario remix? OC Remix is an interesting place anyway. There are several very good individual tracks, but every attempt at an album that they've put together has been highly forgettable.

And some random people threw together albums for Chrono Trigger and Majora's Mask that was miles better as an album. OC Remix just can't seem to do it. Even that official Street Fighter thing was boring.


For C64 Tracks http://remix.kwed.org/ has lots of great remixes.


@Sillon Bono

Why does everybody think that because one does not like the sound of a particular device must like another from the competition.

Because it was a joke, much like how seriously people take the "console wars" is a joke.

As an aside, the only good thing about the C64/Amiga era was Tim Follin.


No way man, There were lots of talented musicians in the C64 era besides Follin, Rob Hubbart, Jonathan Dunn, Martin Galway, Jeroen Tell, etc.

I agree that Tim Follin's tracks are special, what he did with the "Ghouls 'n Ghosts" soundtrack could be described at the time as magnificent, I will never forget the women's laments that can be heard in the menu mixed with the rain effects.

Also the music from the Demoscene has always been great, there are lots and lots of Demos with great tracks.

And as per the computer war, AMIGA RULES!, ha ha ha ha, good times.

Blogger Snidely Whiplash June 06, 2017 12:11 PM  

Even better, I had Simpsons Hit & Run paused in the background, and Abe Simpson periodically says "I'm a very lonely man."
It fit right in to the sound track.

Blogger Phelps June 06, 2017 12:25 PM  

Serious question: do you still get royalties from Psykosonik sales? I ask because I only pirate from communists (redistributing their intellectual property), so if you still get a bite, I'll buy the album rather than pirating it.

Blogger Student in Blue June 06, 2017 12:29 PM  

@Sillon Bono
No way man, There were lots of talented musicians in the C64 era besides Follin, Rob Hubbart, Jonathan Dunn, Martin Galway, Jeroen Tell, etc.

I'll give them a shot when I get home from work. And demoscene music is indeed, on the whole, pretty stellar.

And as per the computer war, AMIGA RULES!, ha ha ha ha, good times.

Uhhhh... go PC-9800?

Anonymous VFM #6306 June 06, 2017 2:13 PM  

Neo New York is funny. New and Improved York would have been more appropriate.

X-Kaliber, the only sword that could distinguish the tensile discrepancy between butter and rancid butter.

Blogger SteelPalm June 06, 2017 2:54 PM  

Wow, I remember playing through X-Kaliber 2097 as a kid. I loved the game's concept and aesthetic, including the visuals and yes, the techno music soundtrack.

If the levels were a bit longer and more intricate, and the bosses not so poorly-designed, it would be considered an all-time classic.

@1 Student in Blue

That first boss was an example of bad design/AI though.

Damn near EVERY boss was an example of bad design/AI.

Anonymous WaterBoy June 06, 2017 3:35 PM  

Vox: "I can't believe it's on YouTube.""

It's not the only one....

The music was better in this one, IMO.

Blogger Student in Blue June 06, 2017 3:42 PM  

@22. SteelPalm
Damn near EVERY boss was an example of bad design/AI.

True. Though, the other bosses that I can recall beating I was able to figure out how to somewhat reliably get past their impregnable guard.

Not the first boss. Him, I was eventually stuck staying a couple of pixels outside his sword range, tricking him into constantly attacking the air, and trying to land the sword waves on him. That was frustrating to the extreme.

Blogger SteelPalm June 06, 2017 4:22 PM  

@24 Student in Blue

True. Though, the other bosses that I can recall beating I was able to figure out how to somewhat reliably get past their impregnable guard.

"Impregnable guard" is a great way to describe it. Bosses could block your attacks, and would do so in damn near every situation, even after you had dodged one of their blows. (There were was no whiff stun)

Thus, bosses became an exercise in finding some silly, repetitive maneuver that would hit them. 1st boss was very bad in that regard, but I remember a couple of the later ones (the 4th in particular) were even worse.

And the Terminator boss was bad too, since there was no way to escape some of his attacks, and whether your attacks hit him was luck-based. That is, you could do the exact same sequence, and half the time it would hit, and the other half it would get blocked.

What's especially funny is that the final boss of the game, the cool-looking neon techno dragon, is so damn easy. He can't block at all, and should go down in one's second attempt. Much easier than the first boss of the game.

Anonymous Wooly Covfefe June 07, 2017 8:15 AM  

Rob Hubbard. Absolute genius on the SID chip.

Also, Streets of Rage 2 is what made me realize that, despite me being a SNES fanboy, Sega had the better sound chips. FM > PCM.

Anonymous Wooly Covfefe June 07, 2017 8:18 AM  

https://www.youtube.com/watch?v=E5g-QHq925o&list=PLB7F9A5456C337B43

The best 16-bit music ever made. It stands the test of time.

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